Lots of stuff:
UI Elements:
Took the 3d font and flattened it out. Not terribly happy with it, so I will revisit it in the summer.
Also created a pause screen banner that changes depending on which character you are.
Also created a main menu screen
Concepts:
Senior artist is running out of stuff to do but I still concepted stuff for her (worst of the bunch)
Edges:
I've been trying to figure these out all sememster and I finally did (mostly). They're so simple, yet so frustratingly difficult to work well.
Car:
There was a week where I just needed to do something with 3ds max. I felt i havent modeled in too long, so I started a car. I expect it to be fully modeled (inside/engine compartment/axels, etc..) unwrapped and textured by the end of the semester
Mekazoo Art Blog
daily sketches, process, and doodles.
Monday, April 16, 2012
Monday, March 26, 2012
Week 11 and 12
This past week was beta build presentation. I've been addressing the problem of player visibility by desaturating the background color. I thought we'd have a fog system in the game right now, but thats been delayed.
Land pass:
Didnt get a lot of time putting art in the game for the presentation, so theres some rushed areas (and areas where the designer put art, much to my chagrin) The tools are getting better though, so I had the same amount of time as the previous art passes, but I almost populated the whole level.
Rockpath:
We didnt have a good top texture for the cave/rock areas of the game. So I made one.
Back Mountains retopologized:
Theres a mountain range prop that another artist made in the fall. She intended to take it to zbrush, which wasnt needed for our style, so she gave us the fbx as is...4500 polys...so i brought it down to 1900. Looks the same, and uses the same unwrap successfully.
New frog swinger:
Designed the new swinger. The front piece will swing with the character as the frog is attachted to it.
Frog Cannon:
Retopolized another artists model, edge flow and vert placement were a little off.
Also, unwrapped it.
Land pass:
Didnt get a lot of time putting art in the game for the presentation, so theres some rushed areas (and areas where the designer put art, much to my chagrin) The tools are getting better though, so I had the same amount of time as the previous art passes, but I almost populated the whole level.
Rockpath:
We didnt have a good top texture for the cave/rock areas of the game. So I made one.
Back Mountains retopologized:
Theres a mountain range prop that another artist made in the fall. She intended to take it to zbrush, which wasnt needed for our style, so she gave us the fbx as is...4500 polys...so i brought it down to 1900. Looks the same, and uses the same unwrap successfully.
New frog swinger:
Designed the new swinger. The front piece will swing with the character as the frog is attachted to it.
Frog Cannon:
Retopolized another artists model, edge flow and vert placement were a little off.
Also, unwrapped it.
Monday, March 12, 2012
Week 9 and 10
Monday, February 27, 2012
Week 8?
Monday, February 20, 2012
Week 7
Monday, February 13, 2012
Week 6
Monday, February 6, 2012
Week 5
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