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Monday, March 26, 2012

Week 11 and 12

This past week was beta build presentation. I've been addressing the problem of player visibility by desaturating the background color. I thought we'd have a fog system in the game right now, but thats been delayed.

Land pass:
Didnt get a lot of time putting art in the game for the presentation, so theres some rushed areas (and areas where the designer put art, much to my chagrin) The tools are getting better though, so I had the same amount of time as the previous art passes, but I almost populated the whole level.


Rockpath:
We didnt have a good top texture for the cave/rock areas of the game. So I made one.


Back Mountains retopologized:
Theres a mountain range prop that another artist made in the fall. She intended to take it to zbrush, which wasnt needed for our style, so she gave us the fbx as is...4500 polys...so i brought it down to 1900. Looks the same, and uses the same unwrap successfully.


New frog swinger:
Designed the new swinger. The front piece will swing with the character as the frog is attachted to it.


Frog Cannon:
Retopolized another artists model, edge flow and vert placement were a little off.
Also, unwrapped it.

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